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Press kitUpdated 9 October 2026

Press kit

Manufactorial is an independent real-time 3D studio in Osijek, Croatia. Here are the logo, photos, clips and background on the three products in development. Free to use when you write about the studio or its work.

Download everythingZIP · 7.8 MB ↓
  • LogoSVG, PNG 2400 px, transparent
  • Screenshots11 stills, up to 1600 px
  • How it works10 technical frames, 1200 × 750
  • Clips3 MP4s, one per product
  • Fact sheetAbout text and bios, plain text
At a glance

The studio

Company
Manufactorial d.o.o.
Founded
2020 · d.o.o. since 2025
Based in
Osijek, Croatia, EU
Founder
Marin Zujić
Makes
Real-time 3D products, games and the tools behind them
In development
Inflection · GlossLab · Bela Blok
About Manufactorial · ready to paste

Manufactorial is an independent real-time 3D studio in Osijek, Croatia, founded in 2020 by senior technical artist Marin Zujić. It builds games, interactive 3D products and the production tools behind them, bringing the habits of AAA technical art to small, fast-moving projects. Three products are in development: Inflection, a strategy game about Europe's AI decade; GlossLab, a 3D nail art studio; and Bela Blok, Croatian bela for phones.

Current work

Three products

All three are in development, with preview builds playable in the browser. Click any image to download it.

GameTurn-based strategy

Inflection

A strategy game about Europe's AI decade. Over forty quarters you set the budget, pass policies and answer crises, while a living night map shows the result: city lights change as AI spreads and brown out when stability falls.

Play
Budget, policies, crises and envoys across five regions
Status
Playable preview
Credits
Key art by Manufactorial, AI-assisted, from NASA imagery. Map textures from NASA and other public datasets.
Gameplay clipMP4 · 1280 × 800 · 22 s ↓
Europe at night from orbit, city lights glowing
Key art1600 × 1067
The night map split into five regions
Night map1600 × 900
A policy shockwave spreading over the map
Policy shockwave1280 × 800
Plan view, a radial graph of policies
Plan view1440 × 900
How it works
Breakdown: decision shockwaves over the city network
Decision shockwaves1200 × 750
Breakdown: coast, shelf and surf drawn from a distance field
Coast, shelf and surf1200 × 750
Product3D nail configurator

GlossLab

A nail art studio on a 3D hand. Pick a shape, color, finish and effects, paint your own art and add gems, then get the look as a technician's recipe.

Create
8 shapes · 9 effects · paint, stamps and 3D gems
Salon
51 starting looks · technician's recipe with a build replay
Status
Playable preview
ClipMP4 · 12 s ↓
GlossLab editor with a 3D hand
Editor600 × 1290
Two GlossLab screens, colour art and top coat
Salon steps600 × 645
How it works
Breakdown: four cat-eye magnet modes on the same nail
Cat-eye magnets1200 × 750
Breakdown: holographic and glitter finishes
Holographic1200 × 750
Breakdown: the eight salon nail shapes
Eight salon shapes1200 × 750
GameCards

Croatian bela (belot) for phones: a paper-style score pad, practice against bots, online games with friends and a school taught by Dida Ivan. Plays offline.

Modes
Score pad · practice · online · school
Languages
21
Status
Playable preview
ClipMP4 · 11 s ↓
Bela Blok school screen
School600 × 1290
Practice table against bots
Practice table400 × 860
Bela Blok title card on green felt
Title card1200 × 630
How it works
Breakdown: one trick, beat by beat
One trick, beat by beat1200 × 750
Breakdown: how the bot guesses the hidden hands
Guessing the hidden hands1200 × 750
Founder

Marin Zujić

Marin Zujić, smiling, in a white captain's hat
Portrait768 × 768
Short bio

Marin Zujić is a senior technical artist with a background in AAA games, including Frostpunk 2. Alongside his work in the games industry, he runs Manufactorial, his own real-time 3D studio in Osijek, Croatia, where he builds games and interactive 3D products.

Long bio

Marin Zujić is a senior technical artist based in Osijek, Croatia. He started in 3D art for virtual reality at Delta Reality, built a MetaHuman customization pipeline and Houdini and Unreal tools at welevel, worked on shaders and tools for Frostpunk 2, and is currently a senior technical artist on The Witcher 4. Alongside that role he runs Manufactorial, his own studio for side projects, where he brings the same production habits to small products: shaders that hold up on mid-range phones, pipelines that turn source art into game-ready assets, and tests that catch rendering problems before players do. He works with AI-assisted engineering throughout, using Claude Code across every codebase.

Studio visuals

The website

The manufactorial.com hero is a live fluid sim shaded as boiling oil: move to stir it, click to ignite.

Boiling oil with thin-film colours and a patch of fire
Hero still1560 × 950
Breakdown: click to ignite
Click to ignite1200 × 750
Breakdown: glass metaballs over the headline
Glass metaballs1200 × 750
Contact

Interviews, previews, playtests

admin@manufactorial.com

Osijek, CroatiaCETLinkedInGitHub

Press

Interviews, background, or higher-resolution assets for a piece.

Preview access

All three products have preview builds; ask if you want a walkthrough.

Playtests and collaboration

Like-minded playtesters and collaborators are welcome.